Kurmit

Description:

Name: / Kurmit
Age: 14
Home: Sprucetuck
Fur Color: Brown
Guard Rank: Tenderpaw
Cloak Color: None
Parents: Abram the carpenter and Julyia the Archivist
Senior Artisan: Ivy, head Armorer of Lockhaven
Mentor: Val Brewer of Shaleburrow
Friend: Senior science overseer Garrow of Sprucetuck
Enemy: Noel rival class mate and Mouse Guard reject

Belief:
Goal:
Instinct:

Resources: 1
Circles: 3 (Naturally friendly guy, happy to listen to just about anyone talk about anything. Gained some notice by saving the life of a Guard Captain)
Contacts:
Gear: Journal, Crossbow, quiver with twelve bolts, dagger, small piece of flint, small book about moss, flask, magnafying glass

Traits

Inquisitive: 2
lost: 1

Fate: 1
Persona: 1

Nature: 3/3
Will: 2
Health: 5

Skills
Science:4
Fighter: 3
Healer: 3
Survivalist: 2
Orator: 2
Carpenter: 2
Archivist: 2
Armorer: 2

wises
Craft

Mission goal: Discover the ecological cause of the abnormal flooding
Secret goal: Build a boat

Bio:

Kurmit

Mouse Gardening: Spring is Coming AryehGrossman